top of page

Professional Games

Bungie

Destiny 2

Destiny 2 is an online first-person shooter with MMO elements developed by Bungie.

Seasons I've work on:

Senior Technical Designer: Bungie Script/C# (Tiger Engine)               

  • Developed tools and workflows that enhanced designer efficiency, including a reduction in the Raid and Dungeon team’s reward generation time by 80% (two weeks → two days).

  • Spearheaded the system implementation of major back-of-the-box features:

    • Portal - Designed and executed a new workflow driven by player choice, reducing the steps to enter gameplay. Produced source-of-truth documentation for cross-team implementation.

    • Ritual Pathfinder - Implemented simplified system of player pursuits with enhanced randomization compared to Campaign Pathfinder.

  • Subject matter expert (SME) on automation of the seasonal live service model. Optimized for long-term sustainability.

  • Delivered design frameworks and facilitated cross-product tool knowledge sharing to improve development processes.

  • Collaborated with technical designers and production engineers to refine scripting guidelines for proprietary tools.

 

 

 

343 Industries

Halo Infinite

Halo Infinite is a first-person shooter developed by 343 Industries and published by Xbox Game Studios for Microsoft Windows and Xbox. The legendary Halo series returns with the most expansive Master Chief campaign yet. The sixth main entry of the Halo series and the fourteenth game overall, Halo Infinite continues the story of Master Chief as the third chapter in the "Reclaimer Saga", following Halo 5: Guardians (2015).
 

Halo Infinite Trailer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Content Developer/Narrative Gameplay Engineer: C++/Lua (Slipspace Engine)               

  • Refactored mission gameplay scripts for the campaign’s objective system, improving robustness and feature expansion.

  • Owned narrative cinematic sequences, including large-scale open-world and golden path cutscenes.

  • Coordinated cross-team with artists and encounter designers to integrate Points of Interest across the open world, while supporting combat pacing and player navigation.

Groove Science Studios

Soundscape VR

The Soundscape Universe is a collection of advanced VR, XR, & AR music technologies enabling the next-generation of concert and festival experience. Lose yourself alone or with friends in audio-reactive fantasy worlds that shatter the limits of possibility.

Soundscape VR Trailer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Game Engineer: C++/Blueprints (Unreal Engine 4)

  • Architected and developed the game’s dedicated servers utilizing PlayFab, establishing scalable online infrastructure.

  • Oversaw all networking and replication for VR/PC platforms.

  • As the Blueprints SME, provided technical guidance and mentorship to the team.

  • Converted a VR-only player character to first- and third-person PC, designing multiple new movement and camera modes to enhance PC gameplay feel.

  • Built responsive real-time 3D UI input system for in-game menus. Tuned the input feel and player feedback loops.

Perilous Orbit

Social Club VR: Casino Nights

Social Club VR is an addictive single and multi-player game that allows anyone to head to a high-class Casino from the comfort of their own living room. Available on Steam and Oculus Home, Social Club VR includes Blackjack, Texas Hold’em Poker and Roulette.

 

You can customize your world, from the hat your avatar is wearing, to the music you hear, and what you see on the TV screens. Personalize, and then play your favorite games to earn and unlock interesting items. Maybe you want to hone your skills for a trip to Vegas, with our AI or with other players from around the world. Perhaps you want to meet up with 5 of your friends for a fun night of Casino Games, Casual Games, Shooting Gallery Games, or maybe you all just wanna grab some swords off the wall and have a good ol' Pirate Fight. It could be that you are looking for a place to make your own, so you can relax. Whatever you’re looking for, you can find it in Social Club VR.

Social Club VR: Casino Nights Trailer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Game Developer, Designer: C++/Blueprints (Unreal Engine 4)

  • Devised and forged numerous game systems from the ground up which included real-time multiplayer gameplay logic.

  • Crafted in-game economies with reward systems that sustained long-term player engagement.

SportsBar VR

 

Bringing the virtual pub experience to your living room, SportsBar VR is the ultimate social experience available on Steam, Oculus Home, and the PlayStation Store, featuring an awesome set of bar games and an incredible pool simulation including 8 Ball, 9 Ball, Killer, and more.

Join up with 6 of your friends to hangout and play some air hockey, throw a few rounds of darts or build an insane dominoes setup using books, chairs and bottles. Play with friends or offline against the AI, earn experience points and unlock a wide array of collectible hats and fun objects to add a bit of swagger to your VR style.

Whether you're a budding Ramp Ball champion, after a serious game of pool, or just want to take part in the ageless pastime of throwing empty beer bottles against the wall, there's no wrong way to hangout in SportsBar VR.

SportsBar VR Trailer

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Game Developer, Designer: C++/Blueprints (Unreal Engine 4)

  • Spearheaded a bleeding-edge Oculus Home multiplayer integration.

  • Implemented and iterated on new major game features that served to enhance gameplay.

  • Constructed and realized an in-game economy with various reward systems to maintain and expand player base.

  • Improved upon old game mechanics and design for an overall better experience through testing and polishing.

bottom of page